Generating Behavior: Would Custom Hardware Help? Prof. Chris Atkeson CMU School of Computer Science Abstract: This talk will discuss some current approaches to generating behavior with the goal of exploring whether there are computational hardware features that might make behavior generation faster and more effective. Behavior generation is an important issue in applications including robotics, video games, and perception. One current approach to behavior generation is selecting behaviors from a library of stored experience. This memory/case/exemplar/instance-based approach relies on rapid nearest neighbor search of large databases. Another approach to behavior generation is optimization, in which large constrained nonlinear function minimization problems have to be solved in real time, or solutions to anticipated problems created and stored in advance. Bio: Chris Atkeson is a Professor in the Robotics Institute and Human-Computer Interaction Institute at CMU. He focuses on humanoid robotics and robot learning. He has enabled humanoid robots to learn to perform various dynamic tasks such as juggling. Chris has done work in local learning, learning from demonstration, learning from practice, memory-based learning, and reinforcement learning. More information and publications are available from his web page www.cs.cmu.edu/~cga.